Showing posts with label Flash. Show all posts
Showing posts with label Flash. Show all posts

Tuesday, September 20, 2011

Pro Android Flash


Pro Android Flash By Stephen Chin, Dean Iverson, Oswald Campesato, Paul Trani
Publisher: Apre..ss 2011 | 464 Pages | ISBN: 1430232315 | PDF | 45 MB



Did you know you can take your Flash skills beyond the browser, allowing you to make apps for Android, iOS and the BlackBerry Tablet OS? Build dynamic apps today starting with the easy-to-use Android smartphones and tablets. Then, take your app to other platforms without writing native code.
Pro Android Flash is the definitive guide to building Flash and other rich Internet applications (RIAs) on the Android platform. It covers the most popular RIA frameworks for Android developers—Flash and Flex—and shows how to build rich, immersive user experiences on both Android smartphones and tablets. You'll learn how to incorporate multimedia, animation, and special effects into your apps for maximum visual appeal. You'll also cover advanced topics, including input methods, hardware inputs, deployment, and performance optimization.

What you’ll learn
  • Deployment of Flash and Flex to Android
  • How to take your desktop RIAs and adapt them for mobile devices
  • How to integrate Android hardware inputs from the camera, GPS, compass, and accelerometer
  • How to build an immersive user interface using Android audio and video assets
  • How to integrate styling and artifacts from a professional designer
  • Best practices for mobile performance tuning and optimization

Who this book is for
This book is intended for developers who are looking to build rich Internet applications (RIAs) for the Android platform, especially Flash and Flex.

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Monday, February 14, 2011

Learning ActionScript 2.0 for Macromedia Flash 8


Learning ActionScript 2.0 for Macromedia Flash 8
Publisher: Macromedia Press | ISBN: 0321394151 | edition 2005 | CHM | 864 pages | 12,4 mb

Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We’ve designed it so that it’s easy to annotate as you progress.

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Thursday, March 4, 2010

Macromedia Flash MX: Training from the Source


Macromedia Flash MX: Training from the Source
Publisher: Macromedia Press | ISBN: 0201794829 | edition 2002 | CHM | 472 pages | 12,3 mb

With the introduction of Flash MX, the folks at Macromedia have transformed a pretty cool designer's tool for Web-based interaction into a full-fledged, professional-level application for developing sophisticated online content. Serious tools, however, typically require some serious instruction-and Flash MX is no exception. Luckily for you, there's Macromedia Flash: Training from the Source.
Using hands-on, project-based tutorials that you can tackle at your own pace, this invaluable reference provides the instruction you need to start designing professional-looking Web sites. Veteran author and Flash master Chrissy Rey takes you step-by-step through the development ofa complex Flash project, grounding you in the basics before moving on to more complex topics like ActionScripting and the use of video. In the process, she covers both the old and the new, including the revamped user interface, the text and graphic tools that make their debut in MX, and the brand-new Properties inspector. With Flash MX on your computer and Macromedia Flash: Training from the Source at your side, you're ready to take on the world of interactive online content.

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Macromedia Flash MX Advanced for Windows and Macintosh: Visual QuickPro Guide


Macromedia Flash MX Advanced for Windows and Macintosh: Visual QuickPro Guide
Publisher: Peachpit Press | ISBN: 0201758466 | edition 2002 | PDF | 820 pages | 11,2 mb

Ready to take your Flash knowledge to the next level? Then Macromedia Flash MX Advanced for Windows and Macintosh: Visual QuickPro Guide is your ticket. Designed for professionals like yourself-users who have mastered the basics of Flash but need help with the advanced animation techniques and ActionScripting--this guide is a must-have for graphic designers, Web animators, game programmers, interface designers, and multimedia pros.
In this volume, veteran Flash instructor Russell Chun eschews "cool effects" and case studies for an approach that emphasizes methodology and problem-solving. Using the task-based format that readers have come to expect from this popular series, Russell has divided the text into three primary sections: animation, navigation, and interactivity. The guide covers all of Flash's new features, including the revamped user interface, brand-new commands, and added drawing and text tools. Plus, you'll find plenty of screen shots and visual aids to reinforce the text. With Flash MX Advanced for Windows and Macintosh: Visual QuickPro Guide by your side, you'll soon find yourself thinking--maybe even dreaming--in Flash.

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Wednesday, March 3, 2010

Flash ActionScript for Designers


Flash ActionScript for Designers
Publisher: John Wiley & Sons | ISBN: 0764536877 | edition 2002 | PDF | 409 pages | 14,2 mb

From user interactivity and eye candy effects to automated content management, ActionScript gives you the power to take your Flash movies to the next level. But what if you're not comfortable with objects, variables, and all that other programming stuff? Relax! Using plenty of easy-to-understand tutorials and an absolute minimum of geek-speak, Doug Sahlin takes the mystery out of ActionScript - and shows you step by step how to put it to work in real-world Web design.

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Thursday, February 25, 2010

Foundation Flash CS4 for Designers


Foundation Flash CS4 for Designers By Tom Green, David Stiller
Publisher: friends of ED 2008-11-17 | 650 Pages | ISBN: 1430210931 | PDF | 18.4 MB

In this book, you'll learn:
•How to create effective animations using the new Motion Editor and animation tools
•How to use the new 3D features to animate objects in 3D space
•Best-practice tips and techniques from some of the top Flash practitioners on the planet
•How to create captioned video and full-screen video, and deploy HD video using Flash
•Techniques for using the Flash UI components as well as XML documents to create stunning,interactive presentations
If you're a Flash designer looking for a solid overview of Flash CS4, this book is for you. Through the use of solid and practical exercises, you will soon master the fundamentals of this latest edition of the Adobe Flash authoring tool. Using a series of carefully developed tutorials, you will be led from basic Flash CS4 techniques to the point where you can create animations, MP3 players, and customized Flash video players in no time. Each chapter focuses on a major aspect of Flash, and then lets you take the reins in a "Your Turn" exercise to create something amazing with what you've learned.

This book focuses on the core skill set you need to feel at home with Flash CS4, and also introduces you to some of the biggest names in today's Flash community through interviews and actual "How To" examples, so you can learn from the masters. You will start by studying the Flash CS4 interface, and while you're at it, you'll be guided toward mastery of the fundamentals, such as movieclips, text, and graphics, which will lead you into some of the more fascinating aspects of Flash, including audio, video, animation, and 3D transformations.

By the time you finish, you will have created an MP3 player and a Flash video player, been introduced to the basics of ActionScript 3.0, learned how to combine Flash with XML, styled Flash text with CSS, created animated scenes, and worked your way through a host of additional projects. All of these exercises are designed to give you the knowledge necessary to master Flash CS4 from the ground up. If you're already a seasoned Flash designer, this book will get you up to speed with the latest version in relatively short order.

This book covers all of the new Flash CS4 features, such as the new animation and 3D tools, the new Adobe Media Encoder, and a pair of the coolest new additions to the Tools panel: a Spray Brush tool and a Deco tool.

You can discover more about this book, download source code, and more at the book's companion website: www.foundationflashcs4.com.

Summary of Contents

•Chapter 1: Learning the Flash CS4 Professional Interface
•Chapter 2: Creating Artwork in Flash
•Chapter 3: Symbols and Libraries
•Chapter 4: Actionscript Basics
•Chapter 5: Audio
•Chapter 6: Text
•Chapter 7: Animation
•Chapter 8: Animation, Part 2
•Chapter 9: Flash Gets a Third Dimension
•Chapter 10: Video
•Chapter 11: Building Interfaces With the UI Components
•Chapter 12: CSS
•Chapter 13: XML (Dynamic Data)
•Chapter 14: Building Stuff
•Chapter 15: Optimizing and Publishing Flash Movies

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Thursday, January 21, 2010

Sams Teach Yourself: Adobe Flash CS4 Professional in 24 Hours


Phillip Kerman, Lynn Beighley "Sams Teach Yourself: Adobe Flash CS4 Professional in 24 Hours"
Sams | English | June 2009 | ISBN: 0672330415 | 481 pages | PDF | 13 MB


In just 24 lessons of one hour or less, you can learn how to design, create, and deploy high-impact graphics and animation with Adobe Flash CS4 Professional.

Using this book’s straightforward, step-by-step approach, you’ll master the skills and technologies you need, from creating interactivity and animation to optimizing and publishing your Flash movies on the Web.

Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!
* Full-color figures and clear step-by-step instructions visually show you how to use Flash.
* Quizzes and Exercises at the end of each chapter help you test your knowledge.
* Notes, Tips, and Cautions provide related information, advice, and warnings.

Learn how to…
* Make the most of the updated Flash interface, including its new Motion tools
* Draw and paint original art in Flash
* Use layers and the Library to efficiently organize your content
* Build animations using shape tweening, Flash CS4’s new motion tweening, and advanced inverse kinematics
* Create special effects with shapes, filters, and the new Deco Tool
* Add interactivity to your Flash movies
* Integrate a wide spectrum of audio and video content
* Use ready-built components to create sophisticated content without programming
* Get started with ActionScript 3
* Publish your movies to the Web
* Design modular Flash sites that load quickly and perform well

Phillip Kerman is an internationally recognized expert on the use of the Web and multimedia for training and entertainment. He has frequently presented at Macromedia and Adobe userconferences, and has taught Flash and other Adobe Web development technologies to working web professionals worldwide.

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Monday, January 11, 2010

Creating a Web Site with Flash: Visual QuickProject Guide


David Morris, Creating a Web Site with Flash: Visual QuickProject Guide
Peachpit Press | ISBN: 0321321251 | 2005 | CHM | 160 pages | 18.4 MB

Face it: Poorly designed, static Web sites just don't cut it anymore. The Web (not to mention the technology surrounding it) has been around long enough, and people have grown accustomed enough to dealing with it, that folks want (and expect) a little razzle-dazzle when they go online. For just $12.99, this compact guide shows you how to deliver it! Whether your boss wants you to jazz up the company's Web site or you're burning the midnight oil trying to pull together some Web animations for a class project, this tightly focused, project-based guide shows you how to start creating Flash animations in an instant! Using big, bold full-color pictures and streamlined instructions, it covers just the need-to-know essentials that will get you animating with Flash: using the Flash authoring tool, creating and animating graphics, tweening, adding sound, and more.

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Wednesday, December 30, 2009

Developing Extensions for Macromedia Flash 8


Developing Extensions for Macromedia Flash 8
Publisher: Macromedia Press | ISBN: 032139416X | edition 2005 | CHM | 560 pages | 13,7 mb

Developing Extensions for Macromedia Flash 8 describes how to build Flash JavaScript extensions to enhance the developer’s experience while working in the Flash authoring environment. This book explains how each type of extension works and describes the JavaScript application programming interface (API) functions that Flash calls to implement the extension. In Developing Extensions for Macromedia Flash 8, learn how to:
• Automate repetitive tasks
• Add custom tools to the Tools panel
• Add Timeline effects
• Add, remove, and modify filters that are applied to objects on the Stage
• Manage Flash project files
• Access, modify, and delete files and folders on the local file system
Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We’ve designed it so that it’s easy to annotate as you progress.

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Thursday, December 3, 2009

Macromedia Flash MX Game Design Demystified


Macromedia Flash MX Game Design Demystified
Publisher: Macromedia Press | ISBN: 0201770210 | edition 2002 | CHM | 648 pages | 10,18 mb

So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.

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Macromedia Flash MX Advanced for Windows and Macintosh: Visual QuickPro Guide


Macromedia Flash MX Advanced for Windows and Macintosh: Visual QuickPro Guide
Publisher: Peachpit Press | ISBN: 0201758466 | edition 2002 | PDF | 820 pages | 11,06 mb

Ready to take your Flash knowledge to the next level? Then Macromedia Flash MX Advanced for Windows and Macintosh: Visual QuickPro Guide is your ticket. Designed for professionals like yourself-users who have mastered the basics of Flash but need help with the advanced animation techniques and ActionScripting--this guide is a must-have for graphic designers, Web animators, game programmers, interface designers, and multimedia pros.
In this volume, veteran Flash instructor Russell Chun eschews "cool effects" and case studies for an approach that emphasizes methodology and problem-solving. Using the task-based format that readers have come to expect from this popular series, Russell has divided the text into three primary sections: animation, navigation, and interactivity. The guide covers all of Flash's new features, including the revamped user interface, brand-new commands, and added drawing and text tools. Plus, you'll find plenty of screen shots and visual aids to reinforce the text. With Flash MX Advanced for Windows and Macintosh: Visual QuickPro Guide by your side, you'll soon find yourself thinking--maybe even dreaming--in Flash.

Download:
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Monday, November 30, 2009

Sams Teach Yourself Adobe Flash CS4 Professional in 24 Hours


Lynn Beighley, Phillip Kerman, "Sams Teach Yourself Adobe Flash CS4 Professional in 24 Hours"
Sams; 1 edition (May 25, 2009) | English | 0672330415 | 504 pages | PDF | 13.16 MB

In just 24 lessons of one hour or less, you can learn how to design, create, and deploy high-impact graphics and animation with Adobe Flash CS4 Professional.

Using this book's straightforward, step-by-step approach, you'll master the skills and technologies you need, from creating interactivity and animation to optimizing and publishing your Flash movies on the Web.

Each lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success!

Full-color figures and clear step-by-step instructions visually show you how to use Flash.
Quizzes and Exercises at the end of each chapter help you test your knowledge.
Notes, Tips, and Cautions provide related information, advice, and warnings.

Learn how to:
* Make the most of the updated Flash interface, including its new Motion tools
* Draw and paint original art in Flash
* Use layers and the Library to efficiently organize your content
* Build animations using shape tweening, Flash CS4's new motion tweening, and advanced inverse kinematics
* Create special effects with shapes, filters, and the new Deco Tool
* Add interactivity to your Flash movies
* Integrate a wide spectrum of audio and video content
* Use ready-built components to create sophisticated content without programming
* Get started with ActionScript 3
* Publish your movies to the Web
* Design modular Flash sites that load quickly and perform well

Download:
Link_1
Or
Link_2
.

Wednesday, November 11, 2009

Foundation ActionScript 3.0 Image Effects


Todd Yard, "Foundation ActionScript 3.0 Image Effects"
friends of ED | 2009 | ISBN: 1430218711 | 700 pages | PDF | 7 MB

Foundation ActionScript 3.0 Image Effects discusses the ins and outs of graphical manipulation through code of all the different elements available in a Flash project, from vectors to bitmaps to videos, from animated text effects to dynamic video filters. Flash 8 introduced a vast array of image features, such as blend modes and filters as well as ActionScript's powerful BitmapData object, and this book covers all those effects in their current CS4 form, as well as the new graphical options that are available, such as the Pixel Bender Toolkit. It also details the many possible effects that can be achieved and the associated practical applications, with a focus on strong OOP methodologies to make the code more modular and reusable across projects.
Gives detailed information on all of the image manipulation abilities of Flash CS4
Covers complex technology, such as the Pixel Bender Toolkit
There is no other book like it, covering the same topics in as much depth
What you'll learn
Practice image manipulation using modular, object-oriented techniques
Includes a comprehensive library of image effects classes
Explore the bitmap manipulation classes in depth
Applicable to most if not all of the Flash "disciplines"
Provides a multitude of practical examples, not just theory
Learn the new Pixel Bender language
Who is this book for?

This book is a great resource for any reader with an intermediate to advanced knowledge of ActionScript developing Flash games, applications and interfaces, animations or Websites, as the effects detailed are applicable across multiple disciplines. If you understand the best practices OOP syntax and know how to manipulate a Flash movie beyond the basics, you will be able to pick up the book and apply its lessons in your own work, as it clearly points out how the effects discussed have practical applications for amateurs and professionals alike.

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Tuesday, November 3, 2009

The Hidden Power of Flash Components


The Hidden Power of Flash Components
Publisher: Sybex | ISBN: 0782142109 | edition 2003 | CHM | 304 pages | 11,27 mb

Use this step-by-step guide to achieve amazing effects with the hundreds of Flash components available from Macromedia and various third parties, from avoiding pitfalls to building games and more.
You don't have to be a programmer to achieve amazing effects with the hundreds of Flash components available from Macromedia and various third parties. Step by step, The Hidden Power of Flash Components shows you how.
For those of you with just a little programming experience, this book also demonstrates how to build your own components to use and share with other developers. Whatever your aims, and regardless of your experience, soon all the power of this incredible Flash feature will be within your reach. Coverage includes: Determining the most effective ways to leverage components Avoiding component pitfalls Customizing external resources for use with components
Building your own components Building a custom UI, Live Preview, and MXP file for a component Customizing component artwork.

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Friday, October 30, 2009

Flash 8 ActionScript Bible


Joey Lott,Robert Reinhardt, "Flash 8 ActionScript Bible"
Publisher: Wiley | 2006-01-24 | 867 Pages | ISBN: 047177197X | PDF | 11.8 MB

To create Flash applications that sizzle, you have to learn the code. In this comprehensive guide to the latest version of ActionScript, the object-oriented scripting language for Macromedia Flash, you'll get the detailed instruction and step-by-step tutorials you need to write robust code and create sophisticated interactive animations. Work with objects and components, interoperate with JavaScript, create games, and more - it's all here in this informative book for developers, programmers, and designers.

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Flash + After Effects: Add Broadcast Features to Your Flash designs

Chris Jackson, "Flash + After Effects: Add Broadcast Features to Your Flash designs"
Publisher: Focal Press | 2008-03-04 | 297 Pages | ISBN: 0240810317 | PDF | 12.4 MB

Flash Designers: push Flash to the next level with After Effects' robust toolset.
* Add motion graphics and visual effects to your Flash projects
* Fuse 3D depth into 2D animations
* Prepare Flash animations for broadcast
* Save development time in executing animations

Combine these two powerhouse applications to expand your multimedia horizons. Flash + After Effects gives the experienced Flash designer a working understanding of the After Effects toolset with professional techniques that raise the design bar for Web, broadcast, or CD/DVD delivery. The companion DVD contains project media that permit you to practice essential After Effects skills that include:
* Working with video and the AE timeline
* Using alpha channels for keying and enhancing interactivity
* Putting vector animation to work with Text and Shape Layers, and animation presets
* Creating 3D backgrounds with cameras and lights
* Animating with Behaviors, Parenting, Expressions and the Puppet Tool
You also get a video primer, render and file optimization techniques, and publishing and streaming guidelines.

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Saturday, October 24, 2009

Animation and Effects with Macromedia Flash MX 2004


Animation and Effects with Macromedia Flash MX 2004
Publisher: Macromedia Press | ISBN: 032130344X | edition 2004 | CHM | 472 pages | 20,06 mb

What started as a simple animation tool has evolved into a full-fledged Web development environment. Which means that if you're like many of today's Flash developers, you may know little about actually creating animations and effects with the program. Here to solve that dilemma is a hands-on guide from one of today's leading Flash experts. By showing you how to create 15 projects based on real-world Web solutions, author Jen deHaan provides a thorough grounding in all of Flash's effects and animation fundamentals. Each chapter represents a single project with simple step-by-step instructions for re-creating the cool Web elements pictured in these pages: a short logo animation with various types of motion tweens, an animated banner, a "speaking" animated character, video floating over Flash content, a Flash interface that uses transitions to "page" through different areas of a site, navigation and graphic effects, and more. Fifteen real-world projects reveal the magic behind the most useful Flash-produced animations and effects, and a companion CD includes lesson files and sample software.

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Thursday, September 17, 2009

Macromedia Flash MX 2004 ActionScript Bible


Robert Reinhardt, Joey Lott, Macromedia Flash MX 2004 ActionScript Bible
John Wiley | ISBN: 0764543547 | PDF | 21.04 MB | 938 pages | 2004 Year

If Flash MX 2004 ActionScript can do it, you can do it too...
ActionScript gives you exacting control in Flash applications. This comprehensive volume gives you a complete education in ActionScript 2.0, a new feature of Flash MX 2004. You’ll explore ActionScript syntax, best practices, and beginning, intermediate, and advanced topics. And since the best way to learn ActionScript is to practice writing it, you’ll find dozens of exercises that let you apply the concepts. Whether you’re a beginning programmer or a veteran of previous ActionScript incarnations, you’ll find a new world of possibilities within these pages.

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Wednesday, September 16, 2009

Flash MX Bible


Robert Reinhardt, Snow Dowd, Flash MX Bible
John Wiley & Sons | ISBN: 0764536567 | 2002 | PDF | 1300 pages | 7.93 MB

Macromedia Flash MX is the professional standard authoring tool for producing high-impact Web experiences. Whether you are creating animated logos, Web site navigation controls, long-form animations, entire Flash Web sites, or Web applications, you’ll find the power and flexibility of Flash ideal for your own creativity. The totally revised, enhanced and expanded update to the smash bestseller. Covers the very latest release of Macromedia Flash. Includes enhanced coverage of using Flash with other powerful Web applications and exclusive expert tutorials from the world's top Flash gurus.

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Tuesday, March 17, 2009

Sams Teach Yourself Macromedia Flash 8 in 24 Hours


Phillip Kerman, "Sams Teach Yourself Macromedia Flash 8 in 24 Hours"
Sams | 2005 | ISBN: 0672327546 | 624 pages | CHM | 16,4 MB

Explore the depth and flexibility of Macromedia Flash 8 with "Sams Teach Yourself Macromedia Flash 8 in 24 Hours". Fundamental topics are presented one-by-one in a series of 24 one-hour lessons that will help you master the basics of Flash. Author Phillip Kerman, an internationally-known Macromedia trainer and multimedia expert, offers you a clearly-written, well-organized introduction to Macromedia Flash 8 without becoming too overwhelming. You will cover such subjects as: Drawing and Painting Original Art; Using Motion Tween to Animate; Animatng Using Movie Clips; Using Actions to Create Non-Linear Movies; Optimizing a Flash Site; and, Publishing a Creation. Not only will you master the basics of Macromedia Flash 8 with "Sams Teach Yourself Macromedia Flash 8 in 24 Hours", you will also be better prepared to learn more advanced topics in the future.

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