Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts

Monday, February 14, 2011

The Game Animator's Guide to Maya


The Game Animator's Guide to Maya
Publisher: Sybex | ISBN: 0470038578 | edition 2006 | PDF | 267 pages | 5,6 mb

Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator's Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It's the perfect reference and tutorial for those looking to develop or refine their game animation skills.

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Wednesday, April 21, 2010

Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya


Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya
Publisher: Springer | ISBN: 0387955046 | edition 2005 | PDF | 296 pages | 21,1 mb

Although computer graphics games and animations have been popular for more than a decade, recently personal computers evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once only the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them. Current literature on how to make movies/games focus more on the technology (OpenGL, DirectX, etc) and their APIs rather than on the principles of computer graphics.

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Saturday, April 17, 2010

Maya 2008 In Simple Steps


Kogent Learning Solutions ed, "Maya 2008 In Simple Steps"
Kogent Learning Solutions Inc | 2008 | ISBN-10: 8177228625 | ISBN-13: 9788177228625 | 247 pages | PDF | 13,3 MB

Maya 2008 in Simple Steps is a book that helps you learn Maya 2008, the contemporary offerings from Autodesk. Being precise and complete, it offers the readers a cutting edge in the field of Maya 2008. An easy to understand style, lots of examples to support the concepts and use of practical approach in presentation are some of the features that make the book unique in itself.
Table of contents :
· Getting Started with 3D and Maya 200
· Working with Scenes, Projects and Objects
· Polygon Modeling in Maya 2008
· NURBS Modeling
· Animating Objects in Maya 2008
· Shading, Texturing and Lighting
· Rendering Scenes in Maya 2008

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Thursday, March 18, 2010

Maya Studio Projects: Dynamics


Todd Palamar, "Maya Studio Projects: Dynamics"
Sybex | 2009 | ISBN: 0470487763, 047059327X, 0470593288 | 272 pages | PDF | 11,6 MB

The only hands-on book devoted to mastering Maya's dynamics tools for water, wind, and fire

In the world of animation, the ability to create realistic water, wind, and fire effects is key. Autodesk Maya software includes powerful dynamics tools that have been used to design breathtaking effects for movies, games, commercials, and short films. This professional guide teaches you the primary techniques you need to make the most of Maya's toolkit, so you'll soon be creating water that ripples, gusting winds and gentle breezes, and flickering fires the way Hollywood pros do.

The one-of-a-kind book is completely project-based. Learn the intricacies of Maya's Dynamics tools and continue to build your skills with projects that increase in complexity. A DVD is included with additional video training.
Maya is the industry-leading 3D animation and effects software; Maya dynamics tools create water and other fluids, wind, fire, fur, particles, and more
Build professional skills in Maya Dynamics with this project-based guide
Put your skills to work by completing a series of projects on water, wind, and fire effects
A DVD included with the book provides additional video training

Maya Studio Projects: Dynamics is one of a new series of books designed to teach animators and designers fresh skills through project-based instruction.

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Saturday, March 6, 2010

Advanced Maya Texturing and Lighting, Second Edition


Advanced Maya Texturing and Lighting, Second Edition
Sybex | English | 2008 | ISBN: 0470292730 | 496 pages | PDF | 44 MB

If you already understand the basics of Maya, the industry-leading 3D animation and effects software, you’ll be ready to move on to the sophisticated topics in this updated edition of Advanced Maya Texturing and Lighting. Detailed, easy-to-follow instructions will teach you the real-world production secrets that professional animators use to achieve amazing results. In the second edition, you will find extensive and updated coverage of the latest theories and trends in addition to an enclosed CD with exclusive content to help you sharpen your skills.

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Friday, February 26, 2010

Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques


Rick Parent, "Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques"
Morgan Kaufmann | 2009-09-16 | ISBN: 0123750784 | 591 pages | PDF | 13,8 MB

A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Learn hundreds of tips, tricks, shortcuts and more - all within the covers of one complete, inspiring reference. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.

# Expert instruction from a variety of pace-setting computer graphics researchers.
# Provides in-depth coverage of established and emerging animation algorithms.
# For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics.
# A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.

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Friday, February 19, 2010

Maya 6 Revealed


Maya 6 Revealed
Publisher: Course Technology PTR | ISBN: 1592003656 | edition 2004 | PDF | 472 pages | 13 mb

Get ready to explore all that Maya 6 has to offer! Giving you a firm foundation, "Maya 6 Revealed" allows you to master concepts on both a technical and artistic level. Begin by examining the concept behind each task—the goal and the necessary features that are involved. Then go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through comprehensive, step-by-step lessons, you’ll develop the confidence you need to create amazing graphics using Maya 6.

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Saturday, January 30, 2010

Maya Professional Tips and Techniques


Maya Professional Tips and Techniques
Publisher: Sybex | ISBN: 0470107405 | edition 2007 | PDF | 221 pages | 11,7 mb

Designed for busy Maya users like you, this guide offers dozens of how-tos, workarounds, and shortcuts culled from years of experience in a fast-paced, deadline-driven production pipeline. You’ll discover tricks and timesavers on texturing particles, customizing Paint Effects brushes, modeling polygon faces, creating facial rigs with wire deformers, and much more—and helpful full-color illustrations reinforce the concepts. From modeling, animating, and rigging to texturing and lighting, this book will help you streamline workflow and improve your skills.

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Monday, January 11, 2010

Maya 6 for Windows and Macintosh: Visual QuickStart Guide


Adrian Dimond, Maya 6 for Windows and Macintosh: Visual QuickStart Guide
Peachpit Press | ISBN: 0321247469 | 2004 | CHM | 568 pages | 72.86 MB

Imagine being able to add a luscious mane of long, flowing hair to your Maya-created action heroine-and then being able to braid it, curl it, and style it to your heat's desire. With Maya 6 and this task-based guide, you can do that and a lot more on the way to creating ever more sophisticated 3D worlds with Alias' newly updated modeling and animation software. In this eagerly anticipated update to everybody's favorite Maya tome, best-selling author Danny Riddell uses a combination of task-based instruction and strong visual aids to take you step by step through all of today's Maya's essentials: Character animation and setup, polygonal modeling, dynamic interaction with Windows, and more. Whether you're a beginning user who wants a thorough introduction to the topic or a more advanced user looking for a convenient reference, you'll find what you need here-in straightforward language and through readily accessible examples, peppered with tons of timesaving tips and tricks.

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Monday, December 21, 2009

Introducing Maya 6: 3D for Beginners


Dariush Derakhshani "Introducing Maya 6: 3D for Beginners"
Sybex | 2004-07-01 | ISBN: 0782143539 | 368 pages | PDF | 12,7 MB


"If you're just beginning to dive into the world of 3D, this is the book for you."


Alias' Academy Award winning Maya 3D animation and effects software leads the industry in technological innovation. Film and video artists, computer game developers, and design professionals rely on Maya to create brilliant digital imagery, animation, and visual effects. Now you can enter this exciting, imaginative world and learn to build, render, and animate your own digital characters and scenes.

Brought to you by Maya Press, a publishing partnership between Sybex and Alias, Introducing Maya 6: 3D for Beginners is the ideal initiation to 3D and Maya. Written explicitly for the Maya novice, the easy-to-grasp text offers a practical and fun approach to learning Maya's core features. Clear-cut, engaging lessons let you try out these features using working files provided on the CD. You'll also find an abundance of instructional and inspirational art on the CD and full-color insert.

Enter a New Dimension
• Get a solid grasp of the core Maya and 3D
• Learn to navigate the new Maya 6 interface
• Experiment with Maya modeling
• Explore the basics of NURBS, polygons, and subdivision surfaces
• Discover the nuances of shading and texturing
• Try your hand at animation
• Get a feel for Maya lighting, rendering, and dynamics
• Find out how to use Maya and Photoshop in unison

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Friday, December 4, 2009

Maya 4.5 Fundamentals


Lee Gooding, Maya 4.5 Fundamentals
New Riders Publishing ISBN: 0735713278 2003 CHM 624 pages 23.41 MB
Whether you are new to the 3D environment or are porting your skills from a different 3D graphics program, if you are a hands-on learner, Maya 4.5 Fundamentals is the book for you. In this revision of the bestselling Maya 4 Fundamentals, authors Jim Lammers and Lee Gooding get you started with a straightforward conceptual framework, then launch into a series of well-developed tutorials designed to move you from being a rank beginner to a confident Maya user.
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Saturday, November 14, 2009

The World of the Maya


Victor W. Von Hagen, "The World of the Maya"
Publisher: Signet | 1960 | ISBN 0451615689 | PDF | 235 pages | 13.7 MB

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Tuesday, November 3, 2009

Inside Maya 5


Inside Maya 5
Publisher: New Riders Press | ISBN: 0735712530 | edition 2003 | CHM | 960 pages | 19,45 mb

Real-world solutions for real-world production environments!
Luis Cataldi, BlueSky Studios
Maya is a very powerful application. Before artists can create and share their ideas and visions, they must understand its complicated tools and learn to harness its power. Inside Maya 5 can help develop a functional understanding of Maya's many tools through solid examples and production-proven methods.

From the back cover
Are you familiar with the basic Maya tools? Can you complete most tasks with little or no reliance on the help files? Do your questions about Maya center on how to put all the pieces together and use the software in a production setting? If so, Inside Maya 5 is just what you want and need. Industry professionals who have worked for such houses as Digital Domain, ILM, PDI/DreamWorks, and Pixar provide insights into making great production decisions that take advantage of the power of Maya without compromising production quality - real-world solutions to real-world challenges!

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Tuesday, October 27, 2009

Maya Character Creation: Modeling and Animation Controls


Maya Character Creation: Modeling and Animation Controls
Publisher: New Riders Press | ISBN: 0735713448 | edition 2003 | CHM | 368 pages | 10,47 mb

A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"!
The current trend in computer graphics is greater organic realism. Many of thetop-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 ,and Star Wars Episode 2, all feature realistic 3D characters. There is a majorneed in the 3D community for educational material that demonstrates detailedtechniques for achieving this organic reality. Maya is one of the main packagesused on such cutting-edge films, and has an established toolset for creatingbelievable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used foreach step in the process are presented in each chapter, followed by manyhands-on exercises. NURBS, polygon, and subdivision surface modelingtechniques are shown for creating the character's skin, and skeleton-basedanimation controls are covered in detail. You will learn how a character'sskin should deform when the skeletal joints and muscles move. AdvancedMEL scripted animation controls are also covered extensively.

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Saturday, October 24, 2009

Maya 5 Fundamentals

Maya 5 Fundamentals
Publisher: New Riders Press | ISBN: 0735713723 | edition 2004 | CHM | 600 pages | 12,87 mb

With the powerful 3D modeling program Maya 5, you're limited only by your own imagination. To set it free, look no further than this indispensable guide! In these pages, veteran animator Jim Lammers (who brought life to the Sony/Tristar film Starship Troopers) takes you from a review of 3D fundamentals to full-blown Maya 5 content creation. In the process you'll learn about Maya's interface and tools; modeling with NURBS and polygons; applying materials and textures; rendering stills and animations; using particle systems, dynamics, and paint effects; and more. By detailing not just how Maya works but the 3D principles and fundamentals that guide its use, this volume will have your creating brave new worlds of your own in no time. Also included is complete coverage of all of Maya 5's new features, including improved rendering options and never-before-seen atmospheric effects made possible by extensions to Maya Fluid Effects. A companion CD includes video-captured movies that walk you through every tutorial in the book.

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Digital Animation Bible: Creating Professional Animation with 3ds Max, Lightwave, and Maya


Digital Animation Bible: Creating Professional Animation with 3ds Max, Lightwave, and Maya
Publisher: McGraw-Hill/TAB Electronics | ISBN: 0071414940 | edition 2005 | PDF | 352 pages | 5,35 mb

Digital animation has become essential part of commercials, corporate presentations, and filmmaking. Virtually every commercial on television, and most TV shows and films, use digital animation effects. Hugely reduced start up costs have resulted in small digital animation studios cropping up all over the country, and established video shops adding animation to their palettes. This is a one-stop resources for setting up and operating an animation studio - it deals with every basic digital animation technique in step by step methods, and covers each major software package available. It is designed to be a must-have resource for one of media's fastest growing markets.

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Sunday, August 2, 2009

Maya: Secrets of the Pros


Maya: Secrets of the Pros
Publisher: Sybex | ISBN: 0782140556 | edition 2002 | PDF | 384 pages | 39,5 mb

Maya: Secrets of the Pros is an all-new, full-color Maya book, from the authors of our best-selling Mastering Maya 3 and a team of top-tier Maya veterans--pros who've worked on everything from "Star Wars: Episode One" to "Final Fantasy: The Spirits Within." Using detailed case-studies, the authors reveal high-level secrets they've learned through their real-world Maya experience.
Topics covered include: Modeling, motion capture, lip synching, crowd scenes, surfacing, and rendering. The CD features movie files of sample animations, scene and support files from the projects in the book, and Maya plug-ins.

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Thursday, July 23, 2009

Maya Feature Creature Creations


Todd Palamar, Maya Feature Creature Creations
Charles River | ISBN: 1584505478 | 2008 | PDF | 309 pages | 13.53 MB

When I was growing up, there were almost no learning resources at my disposal. Trial and error is extremely frustrating. Around the age of seven, I saw an interview with Ray Harryhausen on the making of Clash of the Titans. That was the first “making of ” I’d seen. He discussed making foam puppets from sculptures and placing ball-and-socket joints inside to give them the ability to be positioned one frame at a time. I turned to my father and said, “Dad, I need some ball-and-socket joints.” Years passed. My thirst for knowledge grew exponentially. I watched every movie and read every article that implied “How they did it.” I picked up tidbits of information, nothing more than buzzwords really. Until one day, I found a magazine called Cinemagic at a collector’s shop. This magazine didn’t just describe the entire process of creating a special effect in one paragraph; it actually had step-by-step instructions with photos. More importantly, it told how to do it on a shoestring budget and where to buy the materials. My 12-year-old world exploded. I was officially making movies. I bought back issue after back issue, and I couldn’t wait for a new issue to arrive. Suddenly, they stopped coming. Not even a year after finding it, the magazine had been cancelled.

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Advanced Maya Texturing and Lighting


Lee Lanier, "Advanced Maya Texturing and Lighting"
Sybex 2008 | ISBN-10: 0470292733 | 496 Pages | PDF | 31,5 MB

If you already understand the basics of Maya, the industry-leading 3D animation and effects software, you’ll be ready to move on to the sophisticated topics in this updated edition of Advanced Maya Texturing and Lighting. Detailed, easy-to-follow instructions will teach you the real-world production secrets that professional animators use to achieve amazing results. In the second edition, you will find extensive and updated coverage of the latest theories and trends in addition to an enclosed CD with exclusive content to help you sharpen your skills.

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Monday, July 13, 2009

Maya 2008 Character Modeling & Animation: Principles and Practices


Tereza Flaxman, "Maya 2008 Character Modeling & Animation: Principles and Practices"
Charles River Media | 2008 | ISBN: 1584505567 | 449 pages | PDF | 9,4 MB

Are you ready to take on the challenge of animating realistic and compelling characters using the latest version of Maya, the powerful 3D graphics and modeling software? "Maya® 2008 Character Modeling and Animation: Principles and Practices" shows beginner to intermediate animation students and enthusiasts how to create professional-quality characters, explaining the full character animation process from pre-production to final full body and facial animation. Each chapter begins by exploring the “why” behind the techniques being presented, followed by step-by-step tutorials to apply your new knowledge. Following a series of hands-on projects you’ll learn how to model, rig, and animate, building a comprehensive skill-set as you move progressively through each chapter.You’ll learn to master Maya’s capabilities on both a technical and artistic level as you create incredible animated characters full of emotion and expression.

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