Friday, February 18, 2011

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Monday, February 14, 2011

John Walkenbach's Favorite Excel 2010 Tips and Tricks


John Walkenbach's Favorite Excel 2010 Tips and Tricks (Mr. Spreadsheet's Bookshelf)
Wiley | 2010-07-13 | ISBN: 0470475374 | 504 pages | PDF | 6 MB

Build robust Excel 2010 apps quickly and efficiently Known as "Mr. Spreadsheet," John Walkenbach's name is synonymous with excellence in computer books that explain the complexities of various topics. With this collection of favorite Excel tips and tricks, you get a unique look at ways to make Excel 2010 more efficient than you ever imagined.

Packed with easy-to-understand advice regarding all aspects of Excel, this book shares improved ways of speeding up application development with Excel and maximizing the power of Excel to create robust applications.

* Addresses the extensive changes to the 2010 version of Excel and shares tricks and shortcuts for making your Excel experience as successful and efficient as possible
* Reveals ways to deal with function arguments, create "impossible" charts, and tame the Ribbon bar
* Discusses absolute vs. relative references, change data entry orientation, and sort more than three columns
* Demonstrates ways to enter fake data for testing purposes

With John Walkenbach's Favorite Excel 2010 Tips and Tricks, you'll get a jump start on mastering the extensive changes to the 2010 version of Excel.

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Pro JSP 2, Fourth Edition (Expert's Voice in Java)


Pro JSP 2, Fourth Edition (Expert's Voice in Java)
Publisher: Apress | ISBN: 1590595130 | edition 2005 | PDF | 729 pages | 11,4 mb

This is the first comprehensive guide to cover JSP 2 and 2.1. It supplies you with the tools and techniques to develop web applications with JSP and Java servlets. You'll learn to choose and implement the best persistence option for your web applications, and how to secure web sites against malicious attack and accidental misuse. You will improve the performance and scalability of JSP pages, as well as architect reliable, stable applications.

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The Game Animator's Guide to Maya


The Game Animator's Guide to Maya
Publisher: Sybex | ISBN: 0470038578 | edition 2006 | PDF | 267 pages | 5,6 mb

Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator's Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It's the perfect reference and tutorial for those looking to develop or refine their game animation skills.

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101 Graphical Techniques


Kishore K. Das, Dibyojyoti Bhattacharjee, "101 Graphical Techniques"
Asian Books | 2008 | ISBN-10: 8184120486 | ISBN-13: 9788184120486 | 244 pages | PDF | 3,3 MB

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Object-Oriented Programming and Java, 2nd edition


Danny Poo, Derek Kiong, Swarnalatha Ashok, "Object-Oriented Programming and Java, 2nd edition"
S..ger | 2010 | ISBN: 1846289629 | 322 pages | PDF | 5,6 MB

Object-Oriented Programming and Java presents two important topics in contemporary software development: object-oriented programming and Java. This book takes a different teaching approach from most available literature, it begins with the description of real-world object interaction scenarios and explains how they can be translated, represented and executed using object-oriented programming paradigm.

Principally, Java is an object-oriented programming language. By establishing a solid foundation in the understanding of object-oriented programming concepts and their applications, the book provides readers with the pre-requisites for writing proper object-oriented programs using Java.

Object-Oriented Programming and Java covers the latest in Java technologies and is suitable for undergraduate or postgraduate courses on object-oriented technology, and in particular, using Java as a programming language for creating object-oriented programs.

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Learning ActionScript 2.0 for Macromedia Flash 8


Learning ActionScript 2.0 for Macromedia Flash 8
Publisher: Macromedia Press | ISBN: 0321394151 | edition 2005 | CHM | 864 pages | 12,4 mb

Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We’ve designed it so that it’s easy to annotate as you progress.

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Java Programming on Linux


Java Programming on Linux
Publisher: Waite Group Press | ISBN: 1571691669 | edition 1999 | PDF | 732 pages | 14,7 mb

Java Programming on Linux is a detailed how-to book on using Java on a Linux operating system. Topics include installing and enabling a Java runtime environment under Linux, Java development in Linux, running Java applications and applets under Linux, using Java with Linux-based Web servers, using Sun Components JCE and JAI in Linux, using Sun Environments Personal Java, Embedded Java, and Jini in Linux, and using JNI to Link Java and Native Capabilities.

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