Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

Friday, February 26, 2010

Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques


Rick Parent, "Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques"
Morgan Kaufmann | 2009-09-16 | ISBN: 0123750784 | 591 pages | PDF | 13,8 MB

A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Learn hundreds of tips, tricks, shortcuts and more - all within the covers of one complete, inspiring reference. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.

# Expert instruction from a variety of pace-setting computer graphics researchers.
# Provides in-depth coverage of established and emerging animation algorithms.
# For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics.
# A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.

Download:
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Friday, February 19, 2010

Maya 6 Revealed


Maya 6 Revealed
Publisher: Course Technology PTR | ISBN: 1592003656 | edition 2004 | PDF | 472 pages | 13 mb

Get ready to explore all that Maya 6 has to offer! Giving you a firm foundation, "Maya 6 Revealed" allows you to master concepts on both a technical and artistic level. Begin by examining the concept behind each task—the goal and the necessary features that are involved. Then go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through comprehensive, step-by-step lessons, you’ll develop the confidence you need to create amazing graphics using Maya 6.

Download:
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Wednesday, February 17, 2010

Core Animation: Simplified Animation Techniques for Mac and iPhone Development


Marcus Zarra, Matt Long, "Core Animation: Simplified Animation Techniques for Mac and iPhone Development"
Addison-Wesley; 1 edition (December 14, 2009) | English | 0321617754 | 264 pages | PDF | 6.70 MB

Apple's Core Animation framework enables Mac OS X, iPhone, and iPod touch developers to create richer, more visual applications - more easily than ever and with far less code. Now, there's a comprehensive, example-rich, full-color reference to Core Animation for experienced OS X and iPhone developers who want to make the most of this powerful framework.
Marcus Zarra and Matt Long reveal exactly what Core Animation can and can't do, how to use it most effectively - and how to avoid misusing it. Building on your existing knowledge of Objective-C, Cocoa, and Xcode, they present expert techniques, insights, and downloadable code for all aspects of Core Animation programming, from keyframing to movie playback.
Zarra and Long thoroughly review similarities and differences between Core Animation on the Mac and iPhone, helping you write code that can easily move between platforms. They also present a full chapter of innovative techniques and proven "rules of thumb" for optimizing Core Animation's real-world performance.

Coverage includes:
* Taking full advantage of Core Animation's lightweight layers and views
* Using keyframes to gain complete control over your animations
* Creating startling effects with Core Animation transforms
* Leveraging Core Image's powerful filtering capabilities from within Core Animation
* Playing QuickTime movies using Core Animation's QTMovieLayer
* Using the OpenGL layer to achieve greater control over movie playback
* Integrating advanced Quartz Composer visualizations into your user interfaces
* How to use helper layers to draw gradients, composite shapes, and replicate sublayers
* Adding mouse and keyboard user interaction points, and much more...

Download:
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Monday, February 15, 2010

3ds MAX 2010 Complete Book


3ds MAX 2010 Complete Book
1344 pages | July 2009 | ISBN: 2009930880 | PDF | 285 Mb

Covers both 3ds Max 2010 and 3ds Max 2010 DesignHands down, the best book on 3ds Max around
Whether you're a novice eager to get started or a full-fledged animator seeking new ways to dazzle, the new edition of this perennial hot seller is the perfect 3ds Max book for you. It's crammed with the very latest features, professional techniques, and over 150 step-by-step tutorials that will build skills and spark your creativity. Don't miss the colorful insert, which showcases the work of cutting-edge 3D artists and is sure to inspire you.Do freeform sculpting with the new Graphite Modeling Tools
Use the new Material Explorer interface to quick-navigate material hierarchies
Discover viewport exposure control, ambient occlusion, and soft shadows
Add multiple sound tracks to your scene with the ProSound features
Quickly find mesh problems with the xView display options
Paint directly on models in the new Viewport Canvas mode

What's on the DVD?
You'll find before-and-after example files for every tutorial in the book, as well as:
Unique models and textures you can customize for your own designs
A searchable full-color PDF of the book
System Requirements: See the DVD appendix for details and complete system requirements.
Also in the Book
A 16-page full-color insert highlighting cutting-edge work from 3ds Max artists
Animate a space scene
Paint models in the viewport
View models with soft shadows

Download:
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Wednesday, November 5, 2008

DIGITAL APPRENTICE WORKSHOP ANIMATION FOUNDATIONS


Whether you're a newcomer to animation or you're a seasoned pro, Animation
Foundations is designed for all artists alike. In this 7 part series,
veteran animator David Weinstein will break down the "12 Principals"
of animation with simple, easy to follow lessons. Watch and listen
as David shows you his personal workflow, tips, tricks and insight
for achieving realistic and convincing movement. You will learn the
same techniques used by industry professionals to create dynamic and
believable character movement. These lessons will all be demonstrated
step by step so that viewers can animate along or experiment at their
own pace.

Coverage Includes:

The 12 Animation Principals as Applied to the Computer
Residual Motion
Physics & Weight
Keyframe Arrangement
Understanding the Curve/Graph Editor
Anticipation
Timeline Tricks
Intro to Humanoid Animation

Download:

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