O'Reilly Media | English | 2003-11-01 | ISBN: 0596003145 | 504 pages | CHM | 5,7 MB
Put a hacker in a room with a Furby for a weekend and you'll hear a conversation that's fairly one-sided in its originality. Toss in an 802.11b network card, a soldering iron, wire cutters, a logic probe, and a few other carefully selected tools and materials and you'll have potential. Add a copy of Hardware Hacking Projects for Geeks and by the end of the weekend that Furby will be saying things you never imagined.
From How to Hack a Toaster to building Cubicle Intrusion Detection Systems, Hardware Hacking Projects for Geeks offers an array of inventive customized electronics projects for the geek who can't help looking at a gadget and wondering how it might be "upgraded." Beginning with basic hacks, tools, and techniques for those who may not have a background in electronics, the book covers the tools of the hardware hacking trade and basic soldering techniques. Clear step-by-step instructions allow even those with no formal electronics- or hardware-engineering skills to hack real hardware in very clever ways.
Hacks in the book are rated on a scale of difficulty, cost, and duration. Projects range from those that are truly useful to some things you may have never thought to do, but which are really cool, such as:
Building your own arcade game
Making radio-controlled cars play laser tag
Building an automobile periscope
Hacking an 802.11b antenna
Building a building size display
Perhaps you're an electronics hobbyist who likes to learn by doing. Maybe you hack software and want to see how the other half lives. Or, maybe you've never hacked at all, but you'd like to get started quickly with some projects that do something interesting from the start. If you're any of these, then Hardware Hacking Projects for Geeks will indulge your inner mad scientist. Using the projects in this book as a jumping point for other new and clever hacks, it won't be long before you're looking around, asking, "I wonder what I can improve next?"
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