Monday, October 20, 2008

Wiley Publishing-C++ for Dummies 5th Edition

Part I: Introduction to C++ Programming
Part I starts you on your journey. You begin by examining what it means to write a computer program. From there, you step through the syntax of the language (the meaning of the C++ commands).

Part II: Becoming a Functional C++ Programmer
In this part, you expand upon your newly gained knowledge of the basic commands of C++ by adding the capability to bundle sections of C++ code into modules and reusing these modules in programs. In this section, I also introduce that most dreaded of all topics, the C++ pointer. If you don’t know what that means, don’t worry — you’ll find out soon enough.

Part III: Introduction to Classes
The plot thickens in this part. Part III begins the discussion of object-oriented programming. Object-oriented programming is really the reason for the existence of C++. Take the OO features out of C++, and you’re left with its predecessor language, C. I discuss things such as classes, constructors, destructors, and making nachos (I’m not kidding, by the way). Don’t worry if you don’t know what these concepts are (except for nachos — if you don’t know what nachos are, we’re in big trouble).

Part IV: Inheritance
Inheritance is where object-oriented programming really comes into its own. Understanding this most important concept is the key to effective C++ programming and the goal of Part IV. There’s no going back now — after you’ve completed this part, you can call yourself an Object-Oriented Programmer, First Class.

Part V: Optional Features
By the time you get to Part V, you know all you need to program effectively in C++. I touch on the remaining features of the language. Features such as file input/output, error-handling constructs, and templates are left to this part.

Part VI: The Part of Tens
What For Dummies book would be complete without The Part of Tens? Chapter 29 shows you the top ten best ways to avoid introducing bugs into your programs, bugs that you would otherwise have to ferret out on your own. Chapter 30 takes you through the most important tools and options in the Dev-C++ environment. Although Dev-C++ is not part of the C++ language, understanding these options enhances your programming experience.

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